Capital & Cash Flow
Work out what it costs to reach launch, how long your cash has to last, and when the money actually arrives.
Plenty of brands with healthy contribution margins still run out of money. Inventory is paid for months before it sells, processors hold back part of your revenue, ad spend is charged daily while deposits arrive later, and the reorder has to be paid for while the first run is still on the shelf.
This module gives you two numbers: what it costs to reach launch, and how much cash you need behind that to get through the months after it.
What this module covers
- 1Cost Your Launch
- 2Convert Orders Into Units
- 3Find Your Reorder Point
- 4Model the Slowdown
- 5Map When Money Actually Arrives
- 6Set Your Break-Even Date
6 steps with the reasoning behind eachIncludes a working tool that saves your numbers
The full module is in The Foundry
The Foundry opens early January. Join the waitlist to hear first, and read the free lessons in the meantime.